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Actiontainment for your Brain

digital_clip_society

After many years if waiting and technical development video is finally sweeping the Internets. It’s not just download little bits here and there, but massive streaming, downloading complete movies and ‘blogcasting’. We are used to get small video clips in our emails or watch important as well as ‘funny’ stuff via Websites like Crooks & Liars as well as YouTube.

The BlogCasting is a sort of Clip-O-Mania which has also grabbed the mainstream media’s attention: news shows include Internet clips as well as those many funny video shows. Videos of people torturing each other were cell phone videos, a lot of ‘funny’ stuff is from cheap camcorders. The video revolution is in full swing.

Since the medium is still part of the message those short clips will only ‘deepen’ the short attention deficit disorder of modern people. Since the introduction of mass media in form of TV and radio the speed and visual presentation of ‘content’ has increased. If you watch a newscast or report from the 1960’s you be surprised how slow and static it is. Today’s presentation hardly leaves any space for thinking. Everything is presented in ever faster image sequences, booming voices and action music. This is no longer just the stupid idea of edutainment, but actiontainment.

The faster, the more impressive and the shorter - the better.

digital_six_kids

A new generation of clones taking over the world!

Similar to the inability of many modern students to understand or write complex texts this will Clip-O-Mania will contribute to the ignorance of complexity. Contrary to popular believe I say that modern youngsters are NOT stupid, but they simply lack the training and challenges to train their brains to ’solve’ complex mental tasks as well to train patience.

As much as I like gaming myself almost ALL digital adventures only train a very limited set of challenges, which only get harder with every level but not more diversified or complex. The effects of hours of videogaming are very similar to brainwashing, because the same mental paths / messages are hammered deeper and deeper into the brain. Playing is meant to explore different approaches and experiment with different combinations. Videogames lack the variety - they present a very limited set of elements and solutions - under a huge pressure to proceed and win. Similar to the speedculture of actiontainment and videoclubs there is little time and mental space left to develop your own ideas and grow at your own pace.

Slowness has it’s own merits as well as patience and complexity.



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