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The Evolution of Apple’s Mouse

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It basically turned from a 1970’s brown box to an expensive pebble. And Apple still pretends it’s only a single button mouse – keeping up that old idiotic paradigm of fake simplicity.

Some “instruments” have a certain complexity to them: a computer keyboard needs all keys to work. And the Mac OS has been supporting right-clicks for a long time – but Apple still wants users to perceive the Mac as especially “simple” to use.

But it’s new multitouch mouse isn’t simple at all. It takes some training to get it right.

orangeguru (10-27 12:39) | 6 Comments | Permalink
New cell Phones confuse the hell out of Users

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BBC News: New phone features ‘baffle users’

Apart from the phone designers – is anyone surprised about this?

Most touch screens are only meant for the tiny fingers of 12 year old Asian girls. Most people press at least three functions operating these touch mine fields.

The interfaces are fully Disney-compatible – full of eye candy instead of clear and easy to understand visuals.

To configure mobile internet application or simply the included synching software is often a nightmare. Add Bluetooth networking to make it even more confusing and you have the perfect consumers nightmare.

Those smart phones are hardly smart – most of the intelligence has still to come from the user to make these bloody things work.

orangeguru (01-21 0:45) | No Comments | Permalink
Cool Interface vs Real Life experience

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Browsing records in a store was simply more fun, than …

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… flipping images on a tiny device.

Sure: covers have shrunk incredibly over the last 20 years. From record size to tiny pixels on your iPod or MP3 player.

I always loved record sleeves – there was some great artwork on some of them. The CD was already too small for good design work and special covers (like foldouts or embossed covers).

These tiny images are just … too tiny and boring. And there is no haptics experience as well.

orangeguru (09-27 14:00) | No Comments | Permalink



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